Rubber Band Fight

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Older Revision of Weapons

Revision: 20070919_191213 | All Revisions


Weapons

Even in the simple warfare of rubber band fight, there are always those smarter kids that has the ability to create new weaponry to deliver more satisfaction in shorter period of time. These awesome creations are now in the local stores for all to enjoy.

Each rubber band gun has a distinct traits that make them superior or inferior in different situations. The characteristics are accuracy, breakage, pain, rounds, and price.

Accuracy determines how likely it is for you to hit your target with untrained skills. It's possible to improve your accuracy through training and lessons.

Breakage determines how likely it is for the rubber band to break with a specific weapon. Each weapons stretches the rubber band to different length. And with age, the rubber bands become fatigue due to wear and tear.

Pain determines how much pain a weapons deliver to your opponent. And with the increase of your opponent's pain level, your satisfaction goes up as well.

Rounds determines how many rubber band a weapon can fire off in one round of combat.

Price is the cost of the rubber band gun. You can always revert back to your finger for free, but your other weapon is lost when you stop using it.

Finger

You start the game using your finger. This is the basic piece of weapon you have from growing up in the neighborhood.

Accuracy: 25%
Breakage: 25%
Pain: 1
Rounds: 1
Price: free

Small Pistol (not yet implemented)

Large Pistol (not yet implemented)

FireWheel (not yet implemented)

Chaingun (not yet implemented)

Gatling Gun (not yet implemented)

Sniper Rifle (not yet implemented)

Catapult (not yet implemented)

Rubber Band Ball (not yet implemented)

With a hundred rubber bands, you can make one rubber band ball. The rubber band ball packs an extremely powerful punch. It is very satisfying to hit an opponent with a rubber band ball.

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